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121. Rate my Ferox passive shield tank: - in Ships and Modules [original thread]
Originally by: Hugh Ruka You ppl are crazy, why tractors on ferox ? Put rails or other guns there. You kill the rats faster with more firepower. Loot in nanofiber industrial with 2 tractors POST mission. The cans last 2 up to two hours af...
- by Azural Kane - at 2006.07.28 12:18:00
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122. Rate my Ferox passive shield tank: - in Ships and Modules [original thread]
Edited by: Azural Kane on 28/07/2006 11:54:51 Edited by: Azural Kane on 28/07/2006 11:53:13 Everything sounds great so far, there's just one more thing I'd like to touch base on if anyone could offer their thoughts. There's no mathematica...
- by Azural Kane - at 2006.07.28 11:52:00
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123. Rate my Ferox passive shield tank: - in Ships and Modules [original thread]
After doing some additional math, it's looking to me like a 4th Shield Power Array I is a better option for this tanking setup than the Internal Force Field Array I Damage Control Unit. If anyone has any further thoughts or ideas surrounding this,...
- by Azural Kane - at 2006.07.27 18:59:00
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124. Rate my Ferox passive shield tank: - in Ships and Modules [original thread]
Edited by: Azural Kane on 27/07/2006 07:40:14 Sounds great for mission running, but, I've also heard a passive setup can fare pretty well in PvP. Any thoughts along those lines, as well, considering the data above?
- by Azural Kane - at 2006.07.27 07:37:00
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125. Idea - in Ships and Modules [original thread]
Originally by: Jane Vladmir Please add implants to the "destroyed items" list on pod killmails. Please make pods ship-scannable to see if the one scanned has implants. Thank you. I agree to an extent. Implants should be on the "de...
- by Azural Kane - at 2006.07.27 05:12:00
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126. Rate my Ferox passive shield tank: - in Ships and Modules [original thread]
And, thanks again for any input. =) I know it's a wall of text, but I wanted to provide as much information as I could think of.
- by Azural Kane - at 2006.07.27 05:09:00
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127. Rate my Ferox passive shield tank: - in Ships and Modules [original thread]
Hey all, After much reading, fitting, and hassling, I've setup my Ferox with a pretty decent passive shield tank build. But, I'm looking for any advice from those more experienced than I, on tweaking it to squeeze out any last bit of effectivenes...
- by Azural Kane - at 2006.07.27 04:56:00
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128. Ferox build issue: - in Ships and Modules [original thread]
Aha! Shield Power Relay II is my answer, I believe. Gives 10% Powergrid with each unit.
- by Azural Kane - at 2006.07.25 23:06:00
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129. Ferox build issue: - in Ships and Modules [original thread]
Hrmm. Seen people mention doing this with 3 Tech II Large Shield Extenders as well... I'm truly stumped. =/
- by Azural Kane - at 2006.07.25 23:01:00
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130. Ferox PvP - in Ships and Modules [original thread]
Update: With Shield Upgrades now at III, I'm at 1235 / 1260 Powergrid. Still 35 grid (at the least) short of what others have posted. Thanks again for any help to point me in the right direction - if there's any other useful information I can post...
- by Azural Kane - at 2006.07.25 21:55:00
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131. Ferox build issue: - in Ships and Modules [original thread]
Update: With Shield Upgrades now at III, I'm at 1235 / 1260 Powergrid. Still 35 grid (at the least) short of what others have posted. Thanks again for any help to point me in the right direction - if there's any other useful information I can post...
- by Azural Kane - at 2006.07.25 21:54:00
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132. Ferox build issue: - in Ships and Modules [original thread]
Hello all, I decided to post this in a new thread since it's not pertaining to just advertising a particular build, but moreso why I can't obtain a particular desired setup. I've looked over what skills might contribute to my lack of Powergrid f...
- by Azural Kane - at 2006.07.25 21:29:00
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133. Probing FAQ - in Ships and Modules [original thread]
The probes distance are defined by the plane created by the probes. Not the distance between the probes. Please quit spreading disinformation. If you launch your probes on a different plane than the solar system, you'll get different results. It ...
- by Azural Kane - at 2006.07.25 18:56:00
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134. Ferox PvP - in Ships and Modules [original thread]
Steveid: Would you by chance be able to post your setup or take a quick look at what I've posted as far as my perceived powegrid shortage? Many thanks, really appreciate it. =)
- by Azural Kane - at 2006.07.25 16:52:00
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135. Ferox PvP - in Ships and Modules [original thread]
I've looked over what skills might contribute to my lack of grid on this, perhaps someone could post their exact setup for comparison? At the moment I have: High Slots: ----------- 5 XR-3200 Heavy Missile Bay 2 E50 Prototype Energy Vampire Mediu...
- by Azural Kane - at 2006.07.25 10:27:00
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136. Ferox PvP - in Ships and Modules [original thread]
Edited by: Azural Kane on 25/07/2006 08:22:03 Edit: Think you posted while I was posting. ;) 1 major question then... what do you guys do about looting cans? It's painfully slow if there's no MWD or AB. On the flip side of this, I'd be withou...
- by Azural Kane - at 2006.07.25 08:15:00
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137. Ferox PvP - in Ships and Modules [original thread]
I've been looking over things some more, and another option to make enough grid available for a 3rd Extender like everyone seems to have is to switch a NOS for a Energy Transfer Array. The neutralizers look like they use more grid than a NOS, thou...
- by Azural Kane - at 2006.07.25 05:42:00
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138. Ferox PvP - in Ships and Modules [original thread]
Edited by: Azural Kane on 25/07/2006 02:18:29 I'm also curious how, with Engineering IV, you guys are fitting 3 Large Shield Extenders on the ship along with 5 Heavy/Named Tech I Launchers, and 2 Med NOS? I have 1200 total Powergrid with Engin...
- by Azural Kane - at 2006.07.25 02:17:00
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139. Ferox PvP - in Ships and Modules [original thread]
Originally by: steveid Originally by: Azural Kane Hey all - I've mixed and matched some of what I've learned from this thread and other areas, and I'm wondering if I might get your guys' opinions on this buildout? Many thanks for...
- by Azural Kane - at 2006.07.25 01:23:00
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140. Ferox PvP - in Ships and Modules [original thread]
Hey all - I've mixed and matched some of what I've learned from this thread and other areas, and I'm wondering if I might get your guys' opinions on this buildout? Many thanks for any advice. -- 5 Heavy Missile Launcher I's 2 Medium NOS I's 1...
- by Azural Kane - at 2006.07.25 00:34:00
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